In order to enter the level, the player must fix one of the level ID variables as 10 (dec) on the title screen and start the game - access via any other level will not work.
Crawdad Farm, Spike's Arena and the remaining areas of Sunny Villa and Molten Crater are accessible with the use of cheat codes.Data corresponding to an additional four levels - Sunrise Spring, Seashell Shore, Crawdad Farm and Spike's Arena - is present, as is the rest of Sunny Villa and Molten Crater.Only 13 of the game's 37 levels are playable by normal means, with only one sublevel playable in each of Sunny Villa and Molten Crater.The pause menu is replaced with a level and minigame warp menu, allowing the user to move from place to place more easily.Starting the game from the title screen immediately puts the player into Bamboo Terrace (which is called "Rice Paddies" in this version).There are a number of Spyro 2 leftovers, notably including the game's title screen.Either way, the build appears to have been built at some point in April 2000.
This, in combination with the fact that no primary volume modification date is listed, and the fact that "4.25 E" so closely resembles some of the build date and version strings used in other Spyro 3 builds (5.25.a, 7.27.a and 9.4) suggests a possible date of April 25th instead, which may be more likely to be accurate due to its use as a versioning number. Oftentimes, the modification dates on the files of Spyro builds (and PSX titles generally) do not match their true modification dates. Its original disc was labelled with "4.25 E", which likely represents a burn date of April 25th. The disc's file dates and primary volume creation date lists the prototype as being built on 5th April 2000 as opposed to the final's 14th September 2000, but no primary volume modification date is included. This build seems to match the one used at E3 2000, as well as the one used in a number of previews and gameplay B-roll footage. An early prototype of Spyro: Year of the Dragon for the Sony PlayStation.